Current Projects
Here is all the computer graphics program from September 2022, when I started my journey as a student majoring in Computer Graphics and Game Technology Program.
Mini Minecraft
GLSL Path tracer
Mesh and skeleton editor
Past Projects
Here is the game projects I've worked on from 2020 to 2022, when I began to work as a game develper. I took EECS 494: Introduction of Game Design and Game Development in University of Michigan. I reproduced, designed and created three different games. Afterwards, I keep developing in XR projects and game project for fun with friends.
Academic Innovation: Fall 2021
A introductory virtual rocket lab allows multiple student experimenting with Newtonian physics of motion and the physics of gravity.
Here, I rearranged the main experiment menu's layout and blueprint functions.
Wolverine Studio: Fall 2021
Ragnarök TD is a 2D top-down tower defense game created as a case study of Ninja Kiwi's Bloons TD 6. Here I attended the developer team and assisted in building player, enemy, level functions.
EECS 494 Project 3: Winter 2020
Ramo is a fast-paced competitive 1v1 experience, in which players have to grow a tree to the top. I mainly in charge of revising game design and implementing items.